Junior Training Camp 2004 - How to Do Technical Training presentation

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March 26-28, 2004


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How to Do Technical Training in Orienteering

Alexei Azarov

March 28, 2004


What kind of technical training you can get:


  1. Local meets
  2. Orienteering courses
  3. Cross-country running with map
  4. Classroom practice
  5. Take a map with you everywhere


*** Understand the purposes of any particular workout ***


Tips:


  1. Discuss and analyze all orienteering courses you run
  2. Log the results of analysis
  3. DO NOT consider errors as a time loss
  4. On an orienteering course DO NOT think about your speed
  5. Log your trainings

Technical exercises:


  1. Higher or Lower. There is an orienteering course on a map. For each control on the course you should estimate whether it is higher or lower than the previous one (or might be they are at the same altitude). So you should estimate whether the first control is situated higher or lower than the start point, the second control is higher or lower than the first one, the third is higher or lower than the second and so on. The answer should be one letter for each leg H (higher), L (lower) or E (equal).
  2. Height Difference. At the same conditions as the Higher or Lower exercise but you should calculate the actual height difference in meters. For each leg the answer should be a number positive if the control is higher than the previous one or negative if the control is lower or zero if they are at the same altitude.
  3. Climb. You have a map with an orienteering course drawn on it. You should calculate climb on each leg in meters. The procedure for climb calculation on a leg is. You imagine that you run the leg straight on, exactly along the straight line connecting the controls and you calculate all contours you cross uphill and ignore all contours you cross downhill. At the end you multiply the number by contour scale to get the answer.
  4. Leg Profile. There is an orienteering course on a map. Draw the height profile of each leg on the course along the straight line.
  5. Route. There is an orienteering course on a map. For each leg on the course you should choose the 'best' route and then draw it on a piece of paper. Your drawing should reflect all objects and features, which are needed for successful route realization, along with a line, which represents the route itself. You should not make a copy of the map but you should include all features important for your route and represent them in the way of how you percept them from the map. The black-and-white map legends should be used for the drawing. The B/W legends are very similar to the color legends. The main differences are a) use use inclined grid like this for green areas, use more dense grid for greener area; b) for open areas use gray fill like this and for semi-open areas use inclined gray stripes like this. There are some more minor differences between color and B/W legends.
  6. Azimuth taking. Like we did during the classroom practice.
  7. Azimuth keeping. Should be done in the woods with real map.

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Web design by © Alexei Azarov

Created: March 31, 2004

Last updated: March 31, 2004