Junior Training Camp 2004 - How to Do Technical Training presentation
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Hidden Falls Gear Scout Camp
March 26-28, 2004
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How to Do Technical Training in Orienteering
Alexei Azarov
March 28, 2004
What kind of technical training you can get:
- Local meets
- Orienteering courses
- Cross-country running with map
- Classroom practice
- Take a map with you everywhere
*** Understand the purposes of any particular workout ***
Tips:
- Discuss and analyze all orienteering courses you run
- Log the results of analysis
- DO NOT consider errors as a time loss
- On an orienteering course DO NOT think about your speed
- Log your trainings
Technical exercises:
- Higher or Lower. There is an orienteering course on a map. For each control on
the course you should estimate whether it is higher or lower than the previous one
(or might be they are at the same altitude). So you should estimate whether the
first control is situated higher or lower than the start point, the second control is
higher or lower than the first one, the third is higher or lower than the second and
so on. The answer should be one letter for each leg H (higher), L (lower) or E (equal).
- Height Difference. At the same conditions as the Higher or Lower exercise but
you should calculate the actual height difference in meters. For each leg the
answer should be a number positive if the control is higher than the previous one
or negative if the control is lower or zero if they are at the same altitude.
- Climb. You have a map with an orienteering course drawn on it. You should
calculate climb on each leg in meters. The procedure for climb calculation on a
leg is. You imagine that you run the leg straight on, exactly along the straight line
connecting the controls and you calculate all contours you cross uphill and ignore
all contours you cross downhill. At the end you multiply the number by contour
scale to get the answer.
- Leg Profile. There is an orienteering course on a map. Draw the height profile of
each leg on the course along the straight line.
- Route. There is an orienteering course on a map. For each leg on the course you
should choose the 'best' route and then draw it on a piece of paper. Your drawing
should reflect all objects and features, which are needed for successful route
realization, along with a line, which represents the route itself. You should not
make a copy of the map but you should include all features important for your
route and represent them in the way of how you percept them from the map. The
black-and-white map legends should be used for the drawing. The B/W legends
are very similar to the color legends. The main differences are a) use use inclined
grid like this for green areas, use more dense grid for greener area; b) for open
areas use gray fill like this and for semi-open areas use inclined gray stripes like
this. There are some more minor differences between color and B/W legends.
- Azimuth taking. Like we did during the classroom practice.
- Azimuth keeping. Should be done in the woods with real map.
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